The Meshverse Journal http://journal.meshverse.com People, Places, Things & Events Converging Electronically posterous.com Tue, 08 Nov 2011 10:11:00 -0800 Winds of Change: Meaning Beyond The Meshverse http://journal.meshverse.com/winds-of-change-meaning-beyond-the-meshverse http://journal.meshverse.com/winds-of-change-meaning-beyond-the-meshverse

Winds let us know when we're approaching the edge of something very large. We feel the breeze and smell the air before we see the ocean. Its sound is heard before we reach the shore. Unless you're approaching from higher ground, it can be difficult to grasp the scale of the ocean until you get to the beach.  On some beaches, there are places where all you can see without turning around is the ocean. At times, it can be hard to hear above the roar of the waves or stand your ground against the undercurrents. 


Last month The Meshverse Journal turned 5 years old. Cyberspace was quite different in 2006 - cell phones had lousy web browsers(the iPhone didn't debut until 2007), social networks were still emerging from a sea of disconnected blogs and web pages. Twitter had just launched and Second Life was a legitimate contender to Facebook, MySpace and LinkedIn. The MJ theme of "people, places, things and events" as a platform was an innovative concept which time has shown to be pretty much on the mark. Some things took routes I didn't anticipate. The iPhone provided a faster track to the theme of location, location, location than 3D and mobile devices slowed the emergence of virtual currencies, but these facets were in the right ballpark and are starting to pick up steam. Desktop manufacturing aka 3D printing mentioned here in 2006's The Art of the Bottom Line, also continues to expand its reach.

The meshverse platform was a natural evolution of my work with Community Catalyst and I have been able over these past five years to build and test many key components of a meshverse platform. I've learned a great deal in the process. However, even if I had today the collaborators and resources needed to bring to market a solution to a compelling problem, the window of opportunity peaked in 2009. There simply isn't enough time for a new platform to gain sufficient traction. More significantly, the dawn of a new era is approaching, one that will bring us via the big simulation, to the brink of a space called the singularity where we strictly biological humans will lose the ability to obtain meaning(search engines don't really do that) from the ocean of information around us.  By the end of the year, I'll post the final entry to the Meshverse Journal which will address the next stop on the journey. In the meantime, a quick peek over the horizon.

Update:
I decided that I mighjt be wrong about there not being enough time for the meshverse platform to take root - the winds of change may have created an opening. At a minimum, I need the meshverse platform to get to the next stop.  I am however going to take that conversation private so if you don't get an invite and want to keep following reach out for me on Twitter.
 
Today human communications reach from this planet to the Moon and very far beyond. At present the twin Voyager spacecraft launched in 1977 are both roughly 10 billion miles away in the heliopause, the edge of the solar system where the solar winds die down. You could call this the beach of the ocean of interstellar space.
Recalculating_space
The signals Voyager spacecraft are sending back have caused us to  recalculate just how large our solar system is. Even so we know that our solar system is quite small relative to the rest of the observable universe. We only have detailed knowledge about a very small part of the universe because most of it is made up of  dark matter(22%) and dark energy(74%) which we know little to nothing about. 

375px-darkmatterpie
 

... what that dark energy is remains an enigma - perhaps the greatest in physics today. What is known is that dark energy constitutes about three quarters of the Universe. Therefore the findings of the 2011 Nobel Laureates in Physics have helped to unveil a Universe that to a large extent is unknown to science. And everything is possible again.
 Nobel Prize for Physics 2011 Press Release

Along with astrophysics, advances in quantum physics are pushing us to recalculate what we actually mean by the concept of a universe. Most physicists agree that in some form or another, multiple universes exist and that  information probably plays some crucial role(see the currently airing NOVA series - The Fabric of the Cosmos).   There is a growing acceptance of the idea that the universe is the result of a calculation, that it and everything it including knowledge and meaning is computable. More than a theoretical notion, this idea is being applied today by the Wolfram Alpha answer engine which is being used in Microsoft's Bing and Apple's Siri. The question is how do we keep Humans In The Loop?

 

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Tue, 02 Aug 2011 04:55:00 -0700 ThingWorx: A Platform for the Intranet of Things http://journal.meshverse.com/thingworx-a-platform-for-the-intranet-of-thin http://journal.meshverse.com/thingworx-a-platform-for-the-intranet-of-thin

I've not yet read their whitepaper or seen the demo, but it's clear to me that ThingWorx is an excellent example of where the Meshverse paradigm is heading.

ThingWorx takes a holistic view of manufacturing systems, aiming to connect people, systems, and the physical world. "When I look at a thing," Bullotta told me, "it's much more than data - there are services, people, properties [of things]."

ThingWorx got a second round of funding earlier this year and Bullotta says they have gotten "good traction" among OEM companies [Original Equipment Manufacturer]. These companies, he said, are good at making widgets "but they all tend to suck at software."

from ReadWriteWeb

 

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Mon, 01 Aug 2011 07:59:40 -0700 3D Printed Airplane http://journal.meshverse.com/3d-printed-airplane http://journal.meshverse.com/3d-printed-airplane Designed and printed in one week, the UAV shown in this video has fully functional moving parts but no fasteners. Since it was "grown" from a computer model design changes could be quickly and inexpensively implemented. This allowed for the used of high performance geodesic construction techniques which previously had proven too expensive and time-consuming to become widely used.

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http://posterous.com/images/profile/missing-user-75.png http://posterous.com/users/4aGi1wkfG8yB Laurence Laurence
Thu, 21 Jul 2011 12:00:49 -0700 New 3D Printing Standard. http://journal.meshverse.com/new-3d-printing-standard http://journal.meshverse.com/new-3d-printing-standard It remains to be seen whether this will emerge as the PDF of 3D printing, but an international standard from organization like the American Society for Testing and Materials(ASTM) is a strong sign of an industry beginning to mature. 

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http://posterous.com/images/profile/missing-user-75.png http://posterous.com/users/4aGi1wkfG8yB Laurence Laurence
Thu, 14 Jul 2011 09:36:53 -0700 Creating Objects With Movable Parts http://journal.meshverse.com/creating-objects-with-movable-parts http://journal.meshverse.com/creating-objects-with-movable-parts

Early on rapid manufacturing was often practically limited to simple, fixed objects. Today, as you can see in this video

 

making the rounds at HP's The Next Big Thing, a wrench "printed" - proof that 3d printers are not a rumor.

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Thu, 14 Jul 2011 08:37:00 -0700 Minority Report and the Future As Seen By Verizon Wireless http://journal.meshverse.com/minority-report-and-the-future-as-seen-by-ver http://journal.meshverse.com/minority-report-and-the-future-as-seen-by-ver

Machine-to-Machine(M2M) technology, which I've generally referred to here as Augmented Reality refers to ways in which things/machines communicate.  M2M is here now in everyday products and sevices(check out Intel's M2M Ecosystem diagram) and is greatly intertwingled with emerging rapid manufacturing paradigm. ReadWriteWeb reports that M2M will be a $35B industry by 2016 and that Verizon Wireless sees the future of M2M as a "almost a Minority Report situation". As I noted in 2008's Humans In The Loop, this is happening faster than we think but there's still time to choose what our future is like rather than react to what governments and corporations thrust upon us.

MJ Flashforwards:

Twittering Things

Transportation, Manufacturing, and Twittering Things

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Thu, 07 Jul 2011 06:34:00 -0700 Pics and Vids of Things Made With 3d Printers - Seeing Is Believing http://journal.meshverse.com/pics-and-vids-of-things-made-with-3d-printers http://journal.meshverse.com/pics-and-vids-of-things-made-with-3d-printers

There's an abundance of images as well as videos of items made with 3d printers.

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Wed, 06 Jul 2011 15:38:00 -0700 Bioprinting - 3d printing for organ replacement http://journal.meshverse.com/bioprinting-3d-printing-for-organ-replacement http://journal.meshverse.com/bioprinting-3d-printing-for-organ-replacement

Kurzweil: Better bioprinting with stem cells

Bioprinting 101

 

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Wed, 06 Jul 2011 15:15:00 -0700 3D Printing Intros http://journal.meshverse.com/3d-printing-intros http://journal.meshverse.com/3d-printing-intros

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Wed, 06 Jul 2011 08:01:00 -0700 The Next Trillion Dollar Industry: 3D Printing http://journal.meshverse.com/the-next-trillion-dollar-industry-3d-printing http://journal.meshverse.com/the-next-trillion-dollar-industry-3d-printing

You may have found this link in the previous post but it deserves a highlight.

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Wed, 06 Jul 2011 07:36:19 -0700 After the Google Plus-Facebook Battle: 3D Printing http://journal.meshverse.com/3d-printing-is-here http://journal.meshverse.com/3d-printing-is-here

Societies have long experienced disruptive change in the wake of epic battles. Horus/Set, Abel/Cain, Remus/Romulus, Allies/Axis, Apple/IBM, Microsoft/IBM, and Netscape/Microsoft.  It's been four years since the last 3D Printing update here on the MJ and a lot has changed:

3D printing is already a viable commercial business where highly customized parts are needed for such applications as rare cars, aircraft, or medical devices like knee joints.  You can start with precision scanning or a computer design, and can make a perfectly customized replacement part.  In medicine it’s no longer theory but increasingly common, in particular in fabricating dental prosthetics.  Make a 3D image from scratch, or make a 3D scan of an object, send it to the printer – feed in the appropriate ceramic, metal, or plastic powder, melt or fuse with lasers or electron beams and the part appears in thin air.  It is pretty exciting, pretty cool.

Forbes: Manufacturing, 3D Printing and What China Knows About the Emerging American Century

The video at 3D Printing Will Revive American Manufacturing is compelling and Karlgaard's 2015-2025 timeframe is in the ballpark but not spot on in my view. The revival will be in full swing by 2015 - this is where the Google Plus/Facebook battle factors into the convergence of virtual currencies with virtual and digitally manufactured goods. In 2007's Assessing The State of Rapid Manufacturing I noted

 

In a nutshell, “rapid manufacturing” is poised for an unprecedented explosion of growth in the next 3 to 5 years. To see why this potential exists, it’s necessary to examine a broad set of shaping factors. If only a single segment is explored, significant growth looks to be much further out but when one takes into account the converging sources of influences and innovation at work, a different perspective emerges. in this regard it is helpful to examine some other patterns of technology evolution.

...

At some point I expect that Fed-Ex/Kinkos will probably throw their hat in the ring and some distributed manufacturing network startup will have a huge IPO. Perhaps more significantly, a new type of product or service that hasn’t been thought of yet will emerge(think Lotus 1-2-3 or Amazon).

It should be an interesting battle - Google has SketchUp, Google Earth, Checkout, Gmail and now Plus, but Facebook has Credits, Farmville and other gaming resources. Either or both of them can move quickly by acquiring  Linden Lab(Second Life) or Teleplace and leveraging their respective growing open source communities. One way or another, social networks will play a central role in the emergence of desktop manufacturing and the winner of the Google Plus/Facebook battle will likely have to contend with a new kid on the block. The desktop manufacturing wave won't dominate for a decade - with the near exponential growth in cloud and quantum computing, by 2025 we're in Singularity territory.

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Tue, 26 Apr 2011 07:26:07 -0700 Facebook Credits: The Real Deal http://journal.meshverse.com/facebook-credits-the-real-deal http://journal.meshverse.com/facebook-credits-the-real-deal
The Virtual Is Real(TVIR) has been a recurring theme here on the MJ for years. Earlier this month, Forbes Contributor Venessa Miemis made a strong case for TVIR in The Bank of Facebook.  Today, as the web is abuzz with the launch of Facebook Deals more and more people are seeing how significant a role virtual currency has begun to play:

Facebook Credits: Tonight's reports say you'll be able to buy Deals with Facebook Credits! They will be the first real-world, non-virtual goods that will be available for purchase with this new currency. Kids are going to burn through this stuff like there's no tomorrow. Load up with Credits with the intention of giving it to Zynga for Cityville crap and end up spending it at The Gap instead. Or vice-versa. When beloved national retailers start offering goods and lower prices to customers who pay with a new, virtual currency - that's when said virtual currency becomes a force to reckon with. Somebody call Congress and the Federal Reserve - it's time to start having some serious conversations. Update: Facebook PR contacted us and said that at launch, you will not be able to buy physical goods with Facebook Credits. Rather you will be able to get things like vouchers that you can redeem at events.

Perhaps most importantly, users will be able to buy Deals using Facebook Credits, paving a smooth path between a virtual currency and real-world goods and services. 

Deals also puts Facebook on a collision path with Groupon and Living Social, in social commerce space, and with Google in advertisement space and income. Although it will be very hard for Facebook to compete with market leader Groupon, but when it comes to social network, it has one huge advantage: 600 million+ users.
Important: Facebook/Social commerce has the potential to shift several business models. For example, Retail  banking  with augmented realty- How about a bank branch inside FACEBOOK? This is not a remote possibility, especially when we already have bank branches inside Wal-Mart’s and TESCO's. Any Peer2Peer or Mobile Service provider can  offer all these banking services at the place and time of customers preference. It is important to understand that the definition of banking is changing. In an interesting way, you do not need a bank license to participate in the banking industry 

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Sat, 26 Feb 2011 08:30:14 -0800 Why Businesses Should Use Twitter(or not) http://journal.meshverse.com/why-businesses-should-use-twitteror-not http://journal.meshverse.com/why-businesses-should-use-twitteror-not This Information Week article presents well thought out cases for and against using Twitter for business. See also Twitter coverage previously on the MJ

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Thu, 04 Nov 2010 07:05:00 -0700 Epoxi Flyby Mission To Comet Hartley 2 http://journal.meshverse.com/epoxi-flyby-mission-to-comet-hartley-2 http://journal.meshverse.com/epoxi-flyby-mission-to-comet-hartley-2

In addition to live video from JPL mission control, there's the Eyes On The Solar System web-based tool which let's you ride along live with real-time data. You can also replay the mission.

Epoxi3

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Fri, 29 Oct 2010 07:38:00 -0700 64 Core Processor Support For Linux http://journal.meshverse.com/64-core-processor-support-for-linux http://journal.meshverse.com/64-core-processor-support-for-linux

TileOnLinux.mp3 Listen on Posterous

http://www.sys-con.com/node/1589138

previously on the MJ

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Mon, 18 Oct 2010 17:17:00 -0700 Virtual Goods Soon To Be A $100 Billion Dollar Market http://journal.meshverse.com/virtual-goods-soon-to-be-a-100-billion-dollar http://journal.meshverse.com/virtual-goods-soon-to-be-a-100-billion-dollar

It's been over four years since I noted that figuring out how to build the next web was The 64 Billion Question. Some thought it seemed like a huge stretch then. Even a year later when Mitch Kapor called virtual worlds a $100B opportunity, most folk were dismissive. Flash forward to last week at the Virtual Goods Summit 2010 in San Francisco, where Electronic Arts founder Trip Hawkins said he had no doubt about the size of the market and proceeded to do the math: 

So, of course, we've seen a number of years go by and this expansion in virtual goods so there's just now really no questions about this enormous potential and the way I get it to 100 billion mathematically even though it was only a $1 billions last year in the US because it was $7 billion in China and, of course, over their in Asia they built the mobile web first that started with DOCOMO in Japan in 1999. The Koreans copied that. The Koreans invented the internet cafe, they got broadband into the home pretty fast. The Chinese started copying what was going on in Korea and here are these markets over in Asia where they are far more advanced in mobile web, microtransactions, virtual goods and in China it was a $7 billion market last year. Well, the Western world has about eight and half times more gross domestic product so if we had merely kept pace, we would already in the West have a $60 billion virtual goods market not a $1 billion market, again, we're talking last year and then you would have seven in China, then you'd have Japan, then you'd have Korea you add it all up and probably by this year the global total would be around $100 billion. We could already be there.

video here

More conservative views are expecting 31% growth in the U.S. virtual goods market for 2011 which could add $250M to Facebook revenues. For a more detailed look see the excellent article 9 Reasons Why It Might Be Time For Marketers to Value Virtual Goods

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Mon, 30 Aug 2010 18:59:46 -0700 The Evolution of Minds Controlling Machines http://journal.meshverse.com/the-evolution-of-minds-controlling-machines http://journal.meshverse.com/the-evolution-of-minds-controlling-machines Must See! 60 Minutes On Man-Machine Meshing has been updated with yet another video showing how people are today, controlling computers and machines with their thoughts.

@emotiv RT EMOTIV ON FRONTPAGE OF SLASHDOT ! http://fb.me/tvHypdhG

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Fri, 18 Jun 2010 17:58:00 -0700 Mercy, Mercy, Me - Looking In The Mirror At BP http://journal.meshverse.com/mercy-mercy-me-looking-in-the-mirror-at-bp http://journal.meshverse.com/mercy-mercy-me-looking-in-the-mirror-at-bp


Oil wasted on the oceans and upon our seas.

Marvin Gaye: Mercy Mercy Me (The Ecology) released June 10, 1971

Although this original(or one of the many covers done over the decades) is one of the most influential environmental songs ever and has been heard by a very large number of people, did we really listen? I'm asking myself these days Is there something more I can do?

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Thu, 22 Apr 2010 18:53:00 -0700 Space-Time Mesh: The Garden of Forking Paths http://journal.meshverse.com/space-time-mesh-the-garden-of-forking-paths http://journal.meshverse.com/space-time-mesh-the-garden-of-forking-paths

A Flash forward from 1941:

Gardenofforkingpaths
PBS-Nova on Parallel Universes

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Thu, 15 Apr 2010 12:55:11 -0700 Obama - Space creates jobs http://journal.meshverse.com/obama-space-creates-jobs-0 http://journal.meshverse.com/obama-space-creates-jobs-0
Photo

Sent from my iPhone

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