There’s a lot of buzz around the recent beta of the new Second Life viewer. Much of the talk deals with playing Flash videos but the real impact is going to come from using interactive web sites in world. Things like Google apps come to mind but what will have the most impact IMO are web apps that control in-world objects while integrating the virtual currency system with traditional e-commerce and social networking. Check out this Scoble interview with Linden Labs CEO Mark Kingdon and stay tuned to the MJ.
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Wearing The Meshverse
MIT’s Sixth Sense project provides a $350 wearable device containing a smart phone, tracking camera and projector to provide a Minority Report-like interface to the meshverse using any surface. Siftables, a related MIT project has a music app near the end similar to the one I mentioned in Interface Mesh.
IBM's Meshverse Mandate & the Coming Boom
IBM has been mentioned frequently here because they are broadly and deeply involved in meshverse technologies. Their recent Smarter Planet initiative is providing a much needed, practical focus on how meshverse technologies are key to dealing with critical problems the planet is facing. You may have seen the TV ads but if not YouTube has them. For the most part these ads do an excellent job of distilling very complex issues into comprehensible stories. For an insider perspective, see this interview with IBM execs. IBM is also connecting the technology with current needs for change. I am in full agreement with their idea that a mandate for change is a mandate for smart. We clearly need A Smarter(Virtual) World and the notion of an instrumented, intelligent planet is what I was getting at in Sensing the Coming Boom. A mandate for change is a mandate to upgrade.
Related Links:
Metaverses, Tribes, smarter planet and you can change the world
IBM’s Meshverse Mandate & the Coming Boom
IBM has been mentioned frequently here because they are broadly and deeply involved in meshverse technologies. Their recent Smarter Planet initiative is providing a much needed, practical focus on how meshverse technologies are key to dealing with critical problems the planet is facing. You may have seen the TV ads but if not YouTube has them. For the most part these ads do an excellent job of distilling very complex issues into comprehensible stories. For an insider perspective, see this interview with IBM execs. IBM is also connecting the technology with current needs for change. I am in full agreement with their idea that a mandate for change is a mandate for smart. We clearly need A Smarter(Virtual) World and the notion of an instrumented, intelligent planet is what I was getting at in Sensing the Coming Boom. A mandate for change is a mandate to upgrade.
Related Links:
Metaverses, Tribes, smarter planet and you can change the world
Boom Watch
While the summer olympics may put a spotlight on virtual goods because of China’s huge ambitions, signs of the coming boom are popping up everywhere. The most significant recent news concerns a virtual currency engine called Twofish Elements:
… users are looking for interactive experiences online that are too costly to be paid for by ads alone, so micro-transactions are the logical next step.
… That’s where Twofish Elements comes in, with an offer to help game companies optimize these transactions.
Its software is a plug-and-play platform, and is a sort of combination of web analytics and Paypal for games. Twofish watches what players do and helps create transaction steps to optimize revenue. It handles the micro-payments (even those from players overseas) and protects against the risk of fraud and chargebacks.
Twofish Elements, billed as a “turnkey solution” for companies with online worlds and game networks that want someone to handle in-game currency, micro-transactions and other features that comprise a virtual economy.
It will be interesting to see how open this is and whether Linden Lab will enter this space any time soon. Technology News has a high level overview of virtual currency systems and I’ve rounded up some notable quotes dealing with virtual goods:
the business of selling virtual items that enable internet users to express themselves is booming. Over $2bn is spent on virtual items every year and I don’t think this is a trend to bet against. Disney certainly didn’t with its purchase of Club Penguin, which could be worth up to $700m.
And it was announced yesterday that Paramount has inked a deal with Habbo Hotel to create merchandise for one of Paramount’s upcoming movies.