Archive for Media

Media Matters: The Wright Mesh

Dave Winer hits the nail on the head with his commentary on this YouTube video of a more representative segment of Rev. Wright’s post-911 sermon:

I guess it’s not surprising that the cable news excerpts gave a very misleading impression. (Next time this happens we must do an immediate fact-check.) …  if you compare what Wright said to what they were saying, and why shouldn’t we, I think we’ll find that Wright was a rational and calming alternative to the lunacy that was dominating discourse in the US in the years following 911. And this video was taken mere days after the attacks.The news networks don’t have standing to criticize Wright for his post-911 speech. Let’s dig up some of their oratory from that timeframe and see if we want them involved in our political process in the future.

Give Rev Wright a chance to convince you (Scripting News)

Not being one to just talk, Dave is engaged in actively pursuing a way to provide more balanced media – right on Dave!

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No Surprise – Blogs Trump The NY Times

In 2002 a $2000 bet was made between blogging pioneer Dave Winer and Martin Nisenholtz of the NY Times that:

“In a Google search of five keywords or phrases representing the top five news stories of 02007, weblogs will rank higher than the ‘New York Times‘ Web site”.

The Long Now

This isn’t shocking to many who’ve been following the trends – people were saying that a decade ago. Though it’s harder to pinpoint the timeframe precisely from a decade out, given the assertion that it’s 1994 again, MJ readers ought not be surprised when the coming boom arrives. Toffler has been painting broad brush strokes for nearly 40 years and Kurzweil is sketching the next 40. Scenario thinking can help you at least prevent big surprises and position yourself to take advantage of the coming changes. One highly recommended book is:

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2008 – The Year of Machinima

Over at GriotVision I talk about how machinima will break out next year as a prelude to the mega-3D films that will start rolling out in 2009. This will be a significant milestone for the meshverse so here are some related links:

Machinima Mesh

Movie Mesh


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Virtual World Platform Summary

From a media marketing perspective

 There are over a dozen current and emerging immersive virtual world platforms on the market today.

VIrtual Worlds 2007 – So Many Platforms, So Little Time Panel « Joi Podgorny

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Cisco Opens A Virtual World Blog

With its focus on collaboration, the new Cisco Networked Virtual Environments and Virtual Worlds  blog should help the much needed dialog between hardware providers, service providers and  actual content product consumers.  It’s interesting to note that they, along with so many others continue to struggle with terminology:

The term ‘Virtual Worlds’ can be a bit misleading, which is why you’ll see the term ‘Networked Virtual Environments’ in our blog description.

when there’s an alternative like meshverse. At least now we don’t have to speculate as much about what Cisco may do in the meshverse. :-)

See also:

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A Place To Call Home

A lengthy, detailed article this week in the Home and Garden section of the New York Times shows why Second Life really works as a social network

Life on Jalisco, where neighborly visits are frequent, resembles that in a real-world community. And many of the residents know who their neighbors are in real life, and sometimes converse with them over Internet telephone connections as they operate their avatars.

… Jalisco was the place for Mr. Ainsworth. He had long been friends with its developer, an often scantily dressed avatar named Rooby Begonia. “The community and the friends were the major selling points to me,” said Mr. Ainsworth, who said in the virtual chat that he spends four hours a night in Second Life instead of watching television. “It is friendly, classy people,” he added. “Most Second Life properties are real stale cookie-cutter. This place has style.” In part, that’s because of strict zoning laws in the island’s “covenant,” which require that the Mexican theme be maintained in all building designs; in part it’s the personal attention lavished on the sim and its residents by Rooby, or rather her creator, Brenda Beach. Ms. Beach, 46, is an empty-nest homemaker from Issaquah, Wash., who spends four to eight hours a day in Second Life. In addition to developing the island — she paid Linden Lab $1,200 for control of it — she acts as its mayor and cruise director, enforcing the rules and corralling the locals into socializing. In many cases, she helps them build and decorate their houses, at no charge.

… It is striking how often a Second Life process mirrors real life. Case in point: a couple trying to decide which of their old furniture to keep after being married. Mr. Lucas’s avatar, Earl, had lived in a small skybox — a floating house — 50 meters above the ground in the Hyaonmoo sim, and Ms. Clasen’s avatar, Candy, had lived on 5,000 square meters in the Sugulite sim.

“We just emptied our inventories onto the lawn” of the new house, Ms. Clasen said in an instant message. “Then I took all the pieces and put them together here.” Two wedding gifts — gauzy abstract paintings by Second Life artists — hang on either side of the door in the living room. The room is also furnished with stained-glass lamps, a couch programmed to allow the couple to snuggle and a music box that plays their song (“Freebird”).

NY Times – A House That’s Just Unreal

Although on the web people use the term “home” page, in the meshverse they actually build real homes.

See also: Crash – The Second Life Remix

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Business Communication In Virtual Worlds

advice one should give to any corporation wanting to communicate in the virtual world:

* Have staff available during business hours to talk with visitors to your location.
* Hold regular communication events to share your vision, ideas, and strategy.
* Foster the development of user communities around your products.
* Provide effective ways for people share their ideas about how to improve your product offerings.
* Expect and welcome criticism.

Businesses in SL are already applying these principles on a small scale. Perhaps the answer is as simple as ensuring that as your customer base grows, you also grow the number of opportunities for dialogue. If you find yourself forced to revert to broadcasting instead of interacting, you may have forgotten the reason for going into the virtual world in the first place.

Xerox: Really » 2007 » August

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Interview with An Avatar

 In what appears to be a potent mesh of  the virtual and  tangible,  a printed book about Second Life is written by the avatar of a writer in China.

Dalian Hansen isn’t real in the way that you or I are real, but he’s at least as real as the person who created him as his Second Life persona chooses him to be. Dalian is about to become the first Second Life avatar to publish a book in which the majority of the plot takes place in Linden Labs’ notorious virtual world.

An interview with Dalian Hansen, Second Life’s first in-world novelist » Velcro City Tourist Board

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Revamping TV News

Thinking about The People

We live in a complex world, and many of us have minds and are educated, and want to understand what’s going on. TV is not a bad way to do it, but the medium needs an overhaul in the age of the Internet. Our attention has mostly been focused on print, probably because we haven’t felt we can do much about TV. But as yesterday’s mockup shows, we’re really not very far from turning TV news upside down much the same way RSS revolutionized written news.

Checkbox News (Scripting News)

See also Roland Tanglao

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Censorship Does Not Mesh

“Recent moves against free speech on the Internet in a number of countries have provided a bitter reminder of the ease with which some regimes, democracies and dictatorships alike, seek to suppress speech that they disapprove of, dislike, or simply fear,” the report by the 56-nation OSCE said.

Study: Internet censorship spreading | CNET News.com

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