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	<title>Comments on: Virtual Worlds 2007 &#8211; We Need Better Interoperability</title>
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	<link>http://journal.meshverse.com/2007/03/29/virtual-worlds-2007-we-need-better-interoperability/</link>
	<description>People, Places, Things and Events Converging Electronically</description>
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		<title>By: Put Some FUNK In Your Code! :: Can Lego&#8217;s RAP?</title>
		<link>http://journal.meshverse.com/2007/03/29/virtual-worlds-2007-we-need-better-interoperability/#comment-133</link>
		<dc:creator>Put Some FUNK In Your Code! :: Can Lego&#8217;s RAP?</dc:creator>
		<pubDate>Sat, 14 Apr 2007 05:24:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.meshverse.com/2007/03/29/virtual-worlds-2007-we-need-better-interoperability/#comment-133</guid>
		<description>[...] already important issue of interoperability is raised to another level in this post about the upcoming Lego virtual world Having a generational [...]</description>
		<content:encoded><![CDATA[<p>[...] already important issue of interoperability is raised to another level in this post about the upcoming Lego virtual world Having a generational [...]</p>
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		<title>By: csven</title>
		<link>http://journal.meshverse.com/2007/03/29/virtual-worlds-2007-we-need-better-interoperability/#comment-134</link>
		<dc:creator>csven</dc:creator>
		<pubDate>Sat, 31 Mar 2007 15:15:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.meshverse.com/2007/03/29/virtual-worlds-2007-we-need-better-interoperability/#comment-134</guid>
		<description>Well, I am just now in the process of trying to get back to those roots. I didn&#039;t want to say it simply because I&#039;m the first to admit I&#039;m easily distracted by all the other shiny things going on out there; so many fields are doing exciting things right now.

Convergence can be a bitch for the undisciplined like me.</description>
		<content:encoded><![CDATA[<p>Well, I am just now in the process of trying to get back to those roots. I didn&#8217;t want to say it simply because I&#8217;m the first to admit I&#8217;m easily distracted by all the other shiny things going on out there; so many fields are doing exciting things right now.</p>
<p>Convergence can be a bitch for the undisciplined like me.</p>
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		<title>By: Laurence</title>
		<link>http://journal.meshverse.com/2007/03/29/virtual-worlds-2007-we-need-better-interoperability/#comment-132</link>
		<dc:creator>Laurence</dc:creator>
		<pubDate>Sat, 31 Mar 2007 14:54:22 +0000</pubDate>
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		<description>+1 ... aerospace is near and dear to my heart, but I&#039;ve not been working in it either. However, if I&#039;d have stayed tightly focused in aerospace, there&#039;d be a whole set of skills I&#039;d be without rather than rusty on - ok very rusty in some cases :-) Besides, now that we can mix things back into the simulation who says we can&#039;t go back to our roots? ;-)</description>
		<content:encoded><![CDATA[<p>+1 &#8230; aerospace is near and dear to my heart, but I&#8217;ve not been working in it either. However, if I&#8217;d have stayed tightly focused in aerospace, there&#8217;d be a whole set of skills I&#8217;d be without rather than rusty on &#8211; ok very rusty in some cases <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  Besides, now that we can mix things back into the simulation who says we can&#8217;t go back to our roots? <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
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		<title>By: csven</title>
		<link>http://journal.meshverse.com/2007/03/29/virtual-worlds-2007-we-need-better-interoperability/#comment-131</link>
		<dc:creator>csven</dc:creator>
		<pubDate>Sat, 31 Mar 2007 14:02:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.meshverse.com/2007/03/29/virtual-worlds-2007-we-need-better-interoperability/#comment-131</guid>
		<description>A 3D format capable of handling everything from current polymesh data to parametric, history-based &quot;solid&quot; CAD formats is what I&#039;d like to see. Imagine taking a CAD file into an online virtual world like Second Life and doing an FEA while avatars are *using* the virtual model.

Transportation designs where   avatars use the virtual model while I&#039;m collecting not just UI information, but fluid dynamics data as well.

This is what I want.

Wish I hadn&#039;t strayed so far from my aerospace roots. If I were currently capable, this is what I&#039;d be pursuing; this kind of interoperability that would be the common denominator for all &quot;Metaverses&quot; as well as offline 3D systems.</description>
		<content:encoded><![CDATA[<p>A 3D format capable of handling everything from current polymesh data to parametric, history-based &#8220;solid&#8221; CAD formats is what I&#8217;d like to see. Imagine taking a CAD file into an online virtual world like Second Life and doing an FEA while avatars are *using* the virtual model.</p>
<p>Transportation designs where   avatars use the virtual model while I&#8217;m collecting not just UI information, but fluid dynamics data as well.</p>
<p>This is what I want.</p>
<p>Wish I hadn&#8217;t strayed so far from my aerospace roots. If I were currently capable, this is what I&#8217;d be pursuing; this kind of interoperability that would be the common denominator for all &#8220;Metaverses&#8221; as well as offline 3D systems.</p>
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